#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "BehaviorTree/BehaviorTreeTypes.h" #include "BTTask_FaceTarget.generated.h" UCLASS(Blueprintable) class UBTTask_FaceTarget : public UBTTaskNode { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBlackboardKeySelector TargetKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MinAngle; public: UBTTask_FaceTarget(); };