#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BehaviorTree/BehaviorTreeTypes.h" #include "RandRange.h" #include "BTDecorator_RandomCooldown.generated.h" UCLASS(Blueprintable) class UBTDecorator_RandomCooldown : public UBTDecorator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange CoolDownTime; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBlackboardKeySelector CooldownTimeModifier; UBTDecorator_RandomCooldown(); };