#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BTDecorator_RandomChance.generated.h" UCLASS(Blueprintable) class UBTDecorator_RandomChance : public UBTDecorator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Chance; UBTDecorator_RandomChance(); };