#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BTDecorator_MessageAI.generated.h" UCLASS(Blueprintable) class UBTDecorator_MessageAI : public UBTDecorator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName ActivationMessage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName DeactivationMessage; UBTDecorator_MessageAI(); };