#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BTDecorator_LockRotation.generated.h" UCLASS(Blueprintable) class FSD_API UBTDecorator_LockRotation : public UBTDecorator { GENERATED_BODY() public: UBTDecorator_LockRotation(); };