#pragma once #include "CoreMinimal.h" #include "BehaviorTree/Decorators/BTDecorator_BlackboardBase.h" #include "BTDecorator_IsFacing.generated.h" UCLASS(Blueprintable) class UBTDecorator_IsFacing : public UBTDecorator_BlackboardBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxAngle; public: UBTDecorator_IsFacing(); };