#pragma once #include "CoreMinimal.h" #include "BehaviorTree/Decorators/BTDecorator_BlackboardBase.h" #include "BTDecorator_InRangeOfTarget.generated.h" UCLASS(Blueprintable) class UBTDecorator_InRangeOfTarget : public UBTDecorator_BlackboardBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MinRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxRange; UBTDecorator_InRangeOfTarget(); };