#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BehaviorTree/BehaviorTreeTypes.h" #include "BTDecorator_ConditionalGuard.generated.h" UCLASS(Blueprintable) class UBTDecorator_ConditionalGuard : public UBTDecorator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBlackboardKeySelector GuardKey; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool InvertLogic; public: UBTDecorator_ConditionalGuard(); };