#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BehaviorTree/BehaviorTreeTypes.h" #include "UObject/NoExportTypes.h" #include "BTDecorator_CheckObstruction.generated.h" UCLASS(Blueprintable) class UBTDecorator_CheckObstruction : public UBTDecorator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float range; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool UseOwnerCenterMass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector EyeLocationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName RangedSocket; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBlackboardKeySelector TargetKey; UBTDecorator_CheckObstruction(); };