#pragma once #include "CoreMinimal.h" #include "BEETemplateItem.generated.h" class UMissionComplexity; class UMissionDuration; class UMissionTemplate; USTRUCT(BlueprintType) struct FBEETemplateItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionTemplate* mission; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AllowedDurations; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AllowedComplexities; FSD_API FBEETemplateItem(); };