#pragma once #include "CoreMinimal.h" #include "AvoidActorEntry.generated.h" class AActor; USTRUCT(BlueprintType) struct FAvoidActorEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) AActor* Actor; FSD_API FAvoidActorEntry(); };