#pragma once #include "CoreMinimal.h" #include "AudioWithCooldown.generated.h" class USoundCue; USTRUCT(BlueprintType) struct FAudioWithCooldown { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* audio; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CoolDown; public: FSD_API FAudioWithCooldown(); };