#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "AttackerManagerComponent.generated.h" class UAttackerPositioningComponent; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UAttackerManagerComponent : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) TArray Components; public: UAttackerManagerComponent(); };