#pragma once #include "CoreMinimal.h" #include "AttackerInfo.generated.h" class AActor; USTRUCT(BlueprintType) struct FAttackerInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Attacker; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 PositionIndex; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float AttackerRadius; FSD_API FAttackerInfo(); };