#pragma once #include "CoreMinimal.h" #include "AttackCooldown.generated.h" USTRUCT(BlueprintType) struct FAttackCooldown { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName AttackName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CoolDown; FSD_API FAttackCooldown(); };