#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "AsyncPathRequests.generated.h" class UObject; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UAsyncPathRequests : public UActorComponent { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray> RequestListeners; UAsyncPathRequests(); };