#pragma once #include "CoreMinimal.h" #include "ArmorHealthSubItem.generated.h" USTRUCT(BlueprintType) struct FArmorHealthSubItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Health; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName BoneName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AdditionalBones; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName OptionalFXSocket; FSD_API FArmorHealthSubItem(); };