#pragma once #include "CoreMinimal.h" #include "EArmorDamageType.h" #include "ArmorDamageInfo.generated.h" USTRUCT(BlueprintType) struct FArmorDamageInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 ArmorIndexMask; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EArmorDamageType BreakType; FSD_API FArmorDamageInfo(); };