#pragma once #include "CoreMinimal.h" #include "ArmorDamageEffects.generated.h" class UFXSystemAsset; USTRUCT(BlueprintType) struct FArmorDamageEffects { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ArmorBreakParticles; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray DissolveParticles; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray BeamParticles; FSD_API FArmorDamageEffects(); };