#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "Templates/SubclassOf.h" #include "AnimNotify_SpawnActor.generated.h" class AActor; UCLASS(Blueprintable, CollapseCategories, MinimalAPI) class UAnimNotify_SpawnActor : public UAnimNotify { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf Actor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SocketName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector LocationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator RotationOffset; UAnimNotify_SpawnActor(); };