#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "AnimNotify_Shout.generated.h" class UDialogDataAsset; UCLASS(Blueprintable, CollapseCategories, MinimalAPI) class UAnimNotify_Shout : public UAnimNotify { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDialogDataAsset* Shout; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool ShoutNetworked; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float LocalShoutVolumeMultiplier; UAnimNotify_Shout(); };