#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "AnimNotify_PushSoundMix.generated.h" class USoundMix; UCLASS(Blueprintable, CollapseCategories) class UAnimNotify_PushSoundMix : public UAnimNotify { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundMix* SoundMix; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxDistance; UAnimNotify_PushSoundMix(); };