#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "AnimNotify_HideBone.generated.h" UCLASS(Blueprintable, CollapseCategories, MinimalAPI) class UAnimNotify_HideBone : public UAnimNotify { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName BoneName; UAnimNotify_HideBone(); };