#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "AnimNotify_FootStep.generated.h" UCLASS(Blueprintable, CollapseCategories, MinimalAPI) class UAnimNotify_FootStep : public UAnimNotify { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsLeft; UAnimNotify_FootStep(); };