#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotifyState.h" #include "AnimNotifyState_WeaponReload.generated.h" UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI) class UAnimNotifyState_WeaponReload : public UAnimNotifyState { GENERATED_BODY() public: UAnimNotifyState_WeaponReload(); };