#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotifyState.h" #include "AnimNotifyState_SoundMix.generated.h" class USoundMix; UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI) class UAnimNotifyState_SoundMix : public UAnimNotifyState { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundMix* SoundMix; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxDistance; public: UAnimNotifyState_SoundMix(); };