#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "Animation/AnimNotifies/AnimNotifyState.h" #include "AnimNotifyState_PlaySound.generated.h" class USoundCue; UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI) class UAnimNotifyState_PlaySound : public UAnimNotifyState { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) USoundCue* Sound; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName SocketName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector LocationOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator RotationOffset; UAnimNotifyState_PlaySound(); };