#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotifyState.h" #include "AnimNotifyState_HideBone.generated.h" UCLASS(Blueprintable, CollapseCategories, EditInlineNew, MinimalAPI) class UAnimNotifyState_HideBone : public UAnimNotifyState { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName BoneName; public: UAnimNotifyState_HideBone(); };