#pragma once #include "CoreMinimal.h" #include "FSDUserWidget.h" #include "AngleIndicatorWidget.generated.h" UCLASS(Abstract, Blueprintable, EditInlineNew) class UAngleIndicatorWidget : public UFSDUserWidget { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float pixelsPerAngle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AlphaFade; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MinAngle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxAngle; public: UAngleIndicatorWidget(); };