#pragma once #include "CoreMinimal.h" #include "DLCBase.h" #include "AndDLC.generated.h" UCLASS(Blueprintable) class UAndDLC : public UDLCBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray DLCs; UAndDLC(); };