#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "AnchorTurnerAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UAnchorTurnerAnimInstance : public UAnimInstance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float ModuleRotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Percent; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float TurnSpeed; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsFinished; UAnchorTurnerAnimInstance(); };