#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "AfflictionFunctionLibrary.generated.h" class AFSDPawn; UCLASS(Blueprintable) class UAfflictionFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UAfflictionFunctionLibrary(); UFUNCTION(BlueprintCallable) static void PlayEnemyExplosionEffects(AFSDPawn* enemy); };