#pragma once #include "CoreMinimal.h" #include "Reward.h" #include "ActivityCardReward.generated.h" class UGameActivityType; UCLASS(Blueprintable, EditInlineNew) class UActivityCardReward : public UReward { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UGameActivityType* Activity; public: UActivityCardReward(); };