#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ActiveCampaignItem.generated.h" USTRUCT(BlueprintType) struct FActiveCampaignItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid CampaignID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Progress; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Seed; FSD_API FActiveCampaignItem(); };