#include "ZipLineProjectile.h" #include "Components/TimelineComponent.h" void AZipLineProjectile::OnTimelineTick(float NewValue) { } AZipLineProjectile::AZipLineProjectile() { this->Timeline = CreateDefaultSubobject(TEXT("LightTimeLine")); this->LightIntensity = 2500.00f; this->MaterialGlow = 10.00f; this->LightCurve = NULL; this->OnUseStatusEffect = NULL; this->OnReleaseStatusEffect = NULL; }