#include "WeeklyTimerCampaignRequirement.h" FTimespan UWeeklyTimerCampaignRequirement::GetWeeklyTimeLeft(AFSDPlayerController* Player) const { return FTimespan{}; } FTimespan UWeeklyTimerCampaignRequirement::GetTimeUntillNewCampaign(AFSDPlayerController* Player) const { return FTimespan{}; } bool UWeeklyTimerCampaignRequirement::GetHasCompleted(UCampaign* Campaign, AFSDPlayerController* Player) const { return false; } UWeeklyTimerCampaignRequirement::UWeeklyTimerCampaignRequirement() { }