#include "WeaponSwitchProjectileUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UWeaponSwitchProjectileUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, TSubclassOf ComponentClass) { return FUpgradeValues{}; } UWeaponSwitchProjectileUpgrade::UWeaponSwitchProjectileUpgrade() { }