#include "WeaponImpactComponent.h" void UWeaponImpactComponent::EnableImpactCheckhing(USkeletalMeshComponent* cmp) { } void UWeaponImpactComponent::DisableImpactChecking() { } UWeaponImpactComponent::UWeaponImpactComponent() { this->DebugText = false; this->ActiveMesh = NULL; this->TrackAcceleration = false; this->TrackVelocity = true; this->TriggerHighAccelAt = 0.00f; this->TriggerAtVelocityDifference = 2.50f; }