#include "WeaponHitCounterUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UWeaponHitCounterUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, TSubclassOf NewComponentClass) { return FUpgradeValues{}; } UWeaponHitCounterUpgrade::UWeaponHitCounterUpgrade() { this->ComponentClass = NULL; }