#include "WeaponFireComponent.h" void UWeaponFireComponent::StopFire() { } void UWeaponFireComponent::Server_SetShotPower_Implementation(float shotPower) { } void UWeaponFireComponent::Fire(const FVector& Origin, const FVector_NetQuantizeNormal& Direction, bool playFireFX) { } UWeaponFireComponent::UWeaponFireComponent() { }