#include "VanitySettings.h" bool UVanitySettings::HasNewVanityNotification(UObject* WorldContextObject, EVanitySlot Slot, UPlayerCharacterID* characterID) { return false; } UTexture2D* UVanitySettings::GetVanityCategoryIcon(EVanitySlot Slot) const { return NULL; } void UVanitySettings::GetUnlockedStoreVanityCount(UObject* WorldContextObject, EVanitySlot Slot, UPlayerCharacterID* characterID, int32& owned, int32& Total) { } UVanitySettings::UVanitySettings() { this->MedbayArmorItem = NULL; this->AlwaysLockedDLC = NULL; }