#include "VanityCharacter.h" #include "Components/ChildActorComponent.h" #include "Components/SkeletalMeshComponent.h" void AVanityCharacter::DisplayVanity() { } void AVanityCharacter::Clean() { } AVanityCharacter::AVanityCharacter() { this->ChildActorComponent = CreateDefaultSubobject(TEXT("ItemInstance")); this->Animation = NULL; this->skinColor = NULL; this->BeardColor = NULL; this->DynamicBeardColor = NULL; this->Head = NULL; this->EyeBrows = NULL; this->Sideburns = NULL; this->Moustache = NULL; this->Beard = NULL; this->Armor = NULL; this->ArmorColor = NULL; this->Mesh = CreateDefaultSubobject(TEXT("CharacterMesh0")); this->BodyMesh = CreateDefaultSubobject(TEXT("BodyMesh")); this->DefaultHairColor = NULL; this->DefaultArmorMaterial = NULL; this->itemClass = NULL; this->Framework = NULL; this->Paintjob = NULL; }