#include "VanityAnimInstance.h" void UVanityAnimInstance::UpdateMeshes() { } UVanityAnimInstance::UVanityAnimInstance() { this->VanitySlot = EVanitySlot::Beard; this->ArmorCoversBeard = false; this->ExternalForceMultiplier = 1.00f; this->MaxForce = 1000.00f; }