#include "TetherComponent.h" #include "Net/UnrealNetwork.h" void UTetherComponent::ToggleConnectionValidation(bool Enabled, bool reactivate) { } void UTetherComponent::StopLoSTimer() { } void UTetherComponent::StartLoSTimer() { } void UTetherComponent::SetupConnectionpoint(UMeshComponent* Mesh, const FName& SocketName) { } void UTetherComponent::SetConnectionRange(float range) { } void UTetherComponent::ResetConnectionHistory() { } void UTetherComponent::OnRep_HasPower() { } void UTetherComponent::OnRep_ForwardConnection() { } void UTetherComponent::OnRep_BackConnection() { } void UTetherComponent::MessageTetherLine(const FName& Message, float Delay, ETetherMessageDirection messageDirection) { } void UTetherComponent::MessageBody(const FTetherMessageSettings& Message) { } bool UTetherComponent::IsStartOfLine() const { return false; } bool UTetherComponent::IsFullyConnected() const { return false; } bool UTetherComponent::IsEndOfLine() const { return false; } bool UTetherComponent::IsConnected() const { return false; } UTetherComponent* UTetherComponent::GetTetherlineEnd(bool front) { return NULL; } bool UTetherComponent::GetHasPower() const { return false; } UTetherComponent* UTetherComponent::GetForwardConnection() { return NULL; } float UTetherComponent::GetConnectionRange() const { return 0.0f; } FVector UTetherComponent::GetConnectionPoint() const { return FVector{}; } TArray UTetherComponent::GetConnectionHistory() { return TArray(); } UTetherComponent* UTetherComponent::GetBackConnection() { return NULL; } void UTetherComponent::DisconnectFromTetherLine(bool Deactivate) { } bool UTetherComponent::ConnectToTetherLine() { return false; } void UTetherComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UTetherComponent, ForwardConnection); DOREPLIFETIME(UTetherComponent, backConnection); DOREPLIFETIME(UTetherComponent, hasPower); } UTetherComponent::UTetherComponent() { this->TetherMesh = NULL; this->AutoSetup = false; this->ForwardConnection = NULL; this->backConnection = NULL; this->ConnectionDistance = 800.00f; this->ConnectionMode = ETetherConnectionMode::Both; this->ConnectionPriority = 0; this->ConnectionHistorySize = 3; this->GeneratesPower = false; this->PeriodicConnectionValidation = false; this->hasPower = false; }