#include "TerrainScannerSplineMesh.h" void UTerrainScannerSplineMesh::SetVisibleOnScanner(bool InShowOnScanner) { } void UTerrainScannerSplineMesh::OnOwnerDeath(UHealthComponentBase* InHealthComponent) { } UTerrainScannerSplineMesh::UTerrainScannerSplineMesh() { this->bVisibleAtBeginPlay = true; this->bHideOnDeath = true; this->bUseFogOfWar = false; this->bVisibleOnScanner = false; }