#include "TerrainPlacementComponent.h" void UTerrainPlacementComponent::RemoveBlockers() { } void UTerrainPlacementComponent::AddBlockers(AProceduralSetup* ProceduralSetup, const FTransform& Transform) { } UTerrainPlacementComponent::UTerrainPlacementComponent() { this->CapsuleType = EDebrisColliderType::Object; this->BlockerIDHack = -1; }