#include "TerrainLateJoinIteration.h" FTerrainLateJoinIteration::FTerrainLateJoinIteration() { this->DrillsIndex = 0; this->MeltsIndex = 0; this->PickAxeIndex = 0; this->FloatingIndex = 0; this->ColliderCarvesIndex = 0; this->MeshCarvesIndex = 0; this->ExplosionsIndex = 0; this->SplineIndex = 0; this->CSGIndex = 0; this->SpawnDebrisIndex = 0; this->LateJoinIndex = 0; this->DebrisIndex = 0; this->ChunkVisibilityIndex = 0; }