#include "TerrainDetectBoxComponent.h" void UTerrainDetectBoxComponent::StartDetect() { } UTerrainDetectBoxComponent::UTerrainDetectBoxComponent() { this->StartDetectOnBeginPlay = true; this->OnlyDetectOnServer = true; this->NumCornersToExcavate = 7; this->NumCornersExcavated = 0; this->KillActorOnPointRemoved = false; }