#include "TentacleBase.h" void ATentacleBase::SetRestingTransform(const FTransform& restingTransform, bool startAtRest) { } void ATentacleBase::MoveHydraHead(FTransform newDesiredTransform, float newCanSwayCooldown, float newHeadMovementDuration, bool UseSpring) { } AStabberVineRoot* ATentacleBase::GetStabberVineRoot() const { return NULL; } ATentacleBase::ATentacleBase() { this->SplineComponent = NULL; this->HeadMovementDuration = 0.00f; this->CanSwayCooldown = 0.00f; this->NeckBaseTangentLength = 0.00f; this->NeckTopTangentLength = 0.00f; this->DurationTentacleRetract = 1.00f; this->DurationTentacleFoldout = 1.00f; this->HeadRoot = NULL; this->HeadRotator = NULL; }