#include "TemperatureComponent.h" bool UTemperatureComponent::TryPushHeatSource(AActor* Target, float Temperature, ETemperatureIntensity Intensity) { return false; } bool UTemperatureComponent::TryPopHeatSource(AActor* Target, float Temperature, ETemperatureIntensity Intensity) { return false; } void UTemperatureComponent::ResetTemperature() { } float UTemperatureComponent::GetCurrentTemperature() const { return 0.0f; } void UTemperatureComponent::ChangeTemperature(float Degrees, AActor* Source) { } UTemperatureComponent::UTemperatureComponent() { this->FrozenDamageBonusScale = 1.00f; }